They each provide more lore and have small narrative arcs, but none are captivating. And a paranormal expert is drawn to the obvious. A park ranger gets weird calls while she does her rounds. Another is a sailor who loves to wax poetic about the ocean. One is a high-school radio DJ that offers life advice while needing plenty herself. Although it has nine channels to cycle through, there are only five major characters to chat with, including the research assistant. More characters can be contacted via Riley’s walkie-talkie. The inclusion of teenagers mirrors the first game, but they are not that interesting because we barely get to know them. ![]() Dialogue choices will alter how they perceive Riley and consequently whether they continue to help Olivia or step aside. At first Olivia’s companions merely lock gates and refuse to talk. Her lackeys are subservient but not entirely convinced. The leader, Olivia, wants to go inside the portal, for reasons that will be revealed. Three rebellious teens also run interference against Riley and Jacob. The only way to close the portal is to quickly plant three more transmitters at the highest points on the coast. Like in the first game, dead sailors from a sunken submarine will do anything to escape from being lost in time. ![]() Riley will see her father during these interludes, as though she were much younger. This causes all that spooky weirdness from the first game: characters get possessed, ghostly figures appear, time starts to loop, and there are even rips in the fabric of space that allow them to circumnavigate obstacles. ![]() Once Riley and Jacob place the first transmitter, a weird triangular portal opens in the sky. Jacob’s moping can be tiring though, and Riley’s personality verges on abrasive. These two main characters have satisfactory platonic chemistry, with a few good jokes along the way. She’s estranged from her father and seems to be coasting through life, having joined the military for a short time. In contrast, Riley is more confident and athletic, but not without problems from her past. He also tries his hand at poetry to detach himself from anything scary. Jacob is reserved, with low self-esteem that is paired with the typical self-depreciating humor. A local handyman, Jacob Summers, tags along for the adventure, mostly for safety reasons because the coastline has dark caves and sheer cliffs that must be scaled with basic climbing equipment. For some reason, the first transmitter has to be placed at night but Riley has a travel companion. Since Riley is a new employee, a research assistant provides objectives via a walkie-talkie. These transmitters will help to decipher unexplained radio signals. She is tasked with placing transmitters around the coast, overlooking Edwards Island (the setting of the first game). ![]() Lost Signals features more of the same, but parts of the narrative are too much of a rehash and it lacks significant gameplay changes.įor the sequel, you play as Riley Poverly, a woman over 30 who has returned to her hometown of Camena to help run experiments. Along the way, you listened to conversations, selected dialogue options, and tuned into strange radio signals to counter hostile ghosts. You controlled a teenager, Alex, as she walked around winding paths across nice-looking hand-drawn 2D environments. OXENFREE offered a somewhat unique adventure back in 2016.
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